I want Particle System don't quit any situation.


I make mesh by realtime.
And my shape module of particle system setting is below.

Shape : Mesh Renderer
Type : Edge
Mesh : None ( But, this is changed at realtime.)

I want to don’t stop or pause although mesh of shape module mesh changed.

How can i do?

Sorry to poor english.

GetComponent().GetComponent().mesh = mymesh;

From: How do change particle system mesh via script? - Questions & Answers - Unity Discussions