Hello Guys.
My problem is; I have a spawner and I want this spawner not working while invisible. But After invisible will work. But codes not working pls help me.
public class HazardSpawner : MonoBehaviour
{
[SerializeField] GameObject hazardGameObject;
Renderer m_Renderer;
bool spawn = true;
void Start()
{
m_Renderer = GetComponent<Renderer>();
StartCoroutine(HazSpawner());
}
void Update()
{
HazSpawner();
}
IEnumerator HazSpawner()
{
if (m_Renderer.isVisible)
{
while (spawn)
{
yield return new WaitForSeconds(Random.Range(1f, 2f));
Instantiate(hazardGameObject, transform.position, Quaternion.identity);
}
}
}
private void OnBecameVisible()
{
enabled = true;
}
private void OnBecameInvisible()
{
enabled = false;
}
}