I want that a speciefied player to control a car, not all players (Network). How can I do this?

I want that a speciefied player to control a car, not all players (Network). How can I do this?
I have a car with “Enter/Exit” script, so, I want that player to control the car, not the others. Just one player to control the car.

If you are using UNET / Networkbehaviour on your car script, you can filter the input handling by isLocalPlayer.

Example:

public class Car : NetworkBehaviour {
    void Update () 
	{
		if (!isLocalPlayer ) {
			return;
		}
		
		// input handling for local car only
		int carX = moveX;
		int carY = moveY;
    }
}

See Scripting API.

I solved it, thank you anyway! I’m using Unity Networking Legacy :slight_smile: