You could put your transform.Translate bit into a Method and call it when raycast collides on a certain layer.
public LayerMask obstacle; //assign this from inspector
OnCollisionEnter2D(Collider2D hit){ //hits another collider
if(hit.gameObject.Layer=obstacle){ //with the layer you've assigned
WalkAway(); //and executes the code you've set in method.
}
}
public void WalkAway(){
transform.Translate(new Vector2(0, -1) * Speed * Time.deltaTime);
}
Please let me know if I’m wrong, or misunderstood what you’re after here