Hi everyone!
So here I have a very frustrating problem with 2D lighting. It’s an Experimental feature in Unity 2019 and as you may know in the inspector window it’s being shown as a script not a built-in feature.
So, in 3D Lighting, you can simply make a Light reference in your code and then access to any properties of your lighting through that reference. But in 2D lighting I just can’t do that. I can’t make a reference in my code to change the properties of a, say, 2D Point Light.
I’m a beginner. If anyone can help me with this, please go ahead and give me your advice.
You should be able to do that.
Here’s a simple test case:
using UnityEngine;
using UnityEngine.Rendering.Universal;
public class TestLight : MonoBehaviour
{
public Light2D light;
void Update()
{
light.intensity = Mathf.PingPong(Time.time, 1f);
}
}
edit: UnityEngine.Experimental.Rendering.Universal (old Unity versions) has become UnityEngine.Rendering.Universal instead (modern Unity versions). I updated the code sample above.
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Thank you SO MUCH Lo-renzo.
I didn’t know I should add “using UnityEngine.Experimental.Rendering.Universal” at the beginning.
It is now UnityEngine.Rendering.Universal … Experimental has been removed
You are a saint for providing this update.
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I had the same issue myself lmao!
OK I updated my old answer so there’s no confusion any more