using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class StartButton : MonoBehaviour
{
AudioSource audioSource;
private Ray ray;
private RaycastHit hit;
Renderer m_renderer;
Renderer m_renderer1;
Renderer m_renderer2;
Renderer m_renderer3;
public Texture Tile, TileC;
public Texture TileQ;
public GameObject gameObject1;
public GameObject gameObject2;
public GameObject gameObject3;
void Start()
{
m_renderer = GetComponent<Renderer>();
audioSource = GetComponent<AudioSource>();
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
var ray = (Camera.main.ScreenPointToRay(Input.mousePosition));
RaycastHit hit;
if (Physics.Raycast(transform.position, transform.forward, out hit, 3))
{
m_renderer.material.SetTexture("_MainTex", TileC);
audioSource.Play();
}
}
}
}
I want script if player click(raycast) Cube1 then Cube1 change texture to green(TileC) and Cube2, Cube3, Cube4 change texture to question mark(TileQ). How can I do this?
,I want script if player click(Raycast) Cube1 then Cube1 change texture to green(TileC) and Cube2, Cube3, Cube4 change texture to question mark(TileQ).
I can change Cube1 by {m_renderer.material.SetTexture(“_MainTex”, TileC);} but i don’t know how to change other gameobjects.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class StartButton : MonoBehaviour
{
AudioSource audioSource;
private Ray ray;
private RaycastHit hit;
Renderer m_renderer;
Renderer m_renderer1;
Renderer m_renderer2;
Renderer m_renderer3;
public Texture Tile, TileC;
public Texture TileQ;
public GameObject gameObject1;
public GameObject gameObject2;
public GameObject gameObject3;
void Start()
{
m_renderer = GetComponent<Renderer>();
audioSource = GetComponent<AudioSource>();
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
var ray = (Camera.main.ScreenPointToRay(Input.mousePosition));
RaycastHit hit;
if (Physics.Raycast(transform.position, transform.forward, out hit, 3))
{
m_renderer.material.SetTexture("_MainTex", TileC);
audioSource.Play();
}
}
}
}
This is my code.
