I would like to change the Rig Animation Type to “Humanoid” from the script in the FBX file exported to the Resource folder.
This is because the output FBX file is only output in “Generic” format.
Ultimately, my goal is to load the output FBX file while the app is running, create an AnimatorController, and set it as the Controller of the Animator displayed on the screen, thereby switching the behavior of the humanoid model.
Thank you in advance.
Development environment
OS: Windows
Unity version: 2020.3.48f1