I want to create a radiation scall in the top corner that continues going up until you get to the end of the map. I then want the player to die if the scale reaches the end and they havent reached the end of the map

Escape the map without the radiation scale reaching the top if so the player dies

Hi,

  • You’ll need UI (look for ways to fill
    a rectangle like for a progress bar)
  • You’ll need timer-like code to fill
    up the rectangle based on time
  • You’ll
    need a boolean that will pass to true
    if the ‘radiation scale’ is full and
    then kill the player

If rectangle is filled → boolean is true → player is dead !

Now that you have the basics, you can try something and then post back your code if you have trouble debugging it !