I want to create Ice Effect using Particle System.

I am creating a game in which, when player is having ice power. when he throw that on any object or enemy, That object should be covered with snow or become crystal like ice. I tried with so many textures but the proper effect is not coming.

we can create the ice throwing impact with particles but if we want the ice to be covered on the enemy then I would suggest duplicating the original mesh and use dissolve shaders found in asset store with some texture tweaking and instantiate it on hit. we can use some normal maps also to get the depth.