I want to enable my trigger again after disabling it

public class TriggerSpawner : MonoBehaviour
{
public EnemySpawn enemyspawn;

void OnTriggerEnter2D(Collider2D other)
{
    if (other.gameObject.CompareTag("Player"))
    {
        enemyspawn.SpawnEnemy();
        gameObject.GetComponent<BoxCollider2D>().enabled = false;
    }
}

}

Do you mean this?

gameObject.GetComponent<BoxCollider2D>().enabled = true;