I want to export from 3ds max 16 with out a animator for unity.

I am using 3ds max 2016 and exporting fbx. When I import into unity it attaches a Animator component with my model even though I do not have a animation on the model nor do I have animation selected in my fbx export. Please help.

You can disable the import of Animations (and the automatic adding of a animator component) in the import settings if the model.

thanks. i wanted to be able to have it not import any model with a animator on it without having to go within unity and turning it off for each one. my co worker created a Editor script for me that controls what imports with models. so im ok now.