Hey Guys,
I am working on something. In this project i want to generate a object at random position which can go left to right continuously. So far I have got this.
This is inside start of a class that generate 50 object on which player can jump on when game loads.
void Start ()
{
Vector2 pos = transform.position;
for (int i = 0; i < noOfHolder; i++)
{
pos.x = Random.Range(-3, 3);
pos.y += Random.Range(1, 5);
Instantiate(holder, pos, Quaternion.identity);
}
and the holder object which is attached to it have a method.
updatePosition()
{
startingPos.x = moveSpeed * Mathf.Sin(Time.time);//*moveSpeed
transform.position = startingPos;
}
This code can generate multiple objects. but with the same sin speed from left to right.
how can i vary there X speed.
Thank you for answering.