I tried to use a serialized LocalizedString, but I am having trouble using GetLocalizedString() because of the following issue.
Is there another way to get the translated string in an editor script?
I am using Localization version 1.4.2
I tried to use a serialized LocalizedString, but I am having trouble using GetLocalizedString() because of the following issue.
Is there another way to get the translated string in an editor script?
I am using Localization version 1.4.2
using Localization Scene Controls solved the problem.