I want to know how to send Audiosource to the other person without hearing it


            _peerViewA.SetVideoTexture(_activeCamera);
            _peerViewA.audioSource.clip=  _activeMicrophone;
            _peerViewA.audioSource.Play();

            _videoManager.SetActiveCameraAndMicrophone(_activeCamera, _peerViewA.audioSource);

 public void SetActiveCameraAndMicrophone(WebCamTexture activeWebCamTexture, AudioSource activeMicrophone)
        {
            // 기존의 비디오 트랙과 오디오 트랙을 제거합니다.
            var senders = _peerConnection.GetSenders();
            foreach (var sender in senders)
            {
                _peerConnection.RemoveTrack(sender);
            }

            // 비디오 트랙을 추가합니다.
            var videoTrack = new VideoStreamTrack(activeWebCamTexture);
            _peerConnection.AddTrack(videoTrack);
            Debug.Log("Sender video track was set");

            // 마이크 트랙을 추가합니다.
            var audioTrack = new AudioStreamTrack(activeMicrophone);
            audioTrack.Loopback = true;
            _peerConnection.AddTrack(audioTrack,sendStream);
            if (activeMicrophone.clip == null)
            {
                Debug.Log("not activeMicrophone");
            }
           else
            {
                Debug.Log("good activeMicrophone");
            }
            Debug.Log("Sender audio track was set");
        }
private void OnTrack(RTCTrackEvent trackEvent)
        {
            // 비디오 트랙을 처리하는 부분
            if (trackEvent.Track is VideoStreamTrack videoStreamTrack)
            {
                videoStreamTrack.OnVideoReceived += OnVideoReceived;
            }
            // 오디오 트랙을 처리하는 부분
            else if (trackEvent.Track is AudioStreamTrack audioStreamTrack)
            {   
                OutputAudioSource.SetTrack(audioStreamTrack);
                if(OutputAudioSource.clip==null)
                {
                    Debug.Log("OutputAudioSource.clip is null");
                }
                OutputAudioSource.loop = true; // 필요 시 루프 설정
                OutputAudioSource.Play();

                Debug.Log("Audio track connected.");

                Debug.Log("event register");
            }
            else
            {
                Debug.LogError($"Unhandled track of type: {trackEvent.Track.GetType()}. Only video and audio tracks are handled.");
            }
        }

If I don’t _peerViewA.audiosource.Play() in the code, the sound won’t be sent to the other party. However, if I write _peerViewA.audiosource.Play(), I can hear the voice I said, even though it’s sent to the other party. Is there a way for me to send a voice to the other party without being heard?