The angle of Hinge Joint 2D has been limited. However, when the sphere is dropped, it temporarily falls outside the limited angle range due to collision.
Is it possible to make sure it never goes out of angle limits?
The angle of Hinge Joint 2D has been limited. However, when the sphere is dropped, it temporarily falls outside the limited angle range due to collision.
Is it possible to make sure it never goes out of angle limits?
Allow more solver iterations to be used rather than just using the default. You might never get it absolutely rigid due to how joints are solved in Box2D, especially if the forces are high.
In your image above, you are in overlap so that’s making the situation worse.