I want to lock the game controls while an animation is playing.

I have a robot with a few simple animations There are moments when it is performing an operation and I want to lock the controls so the animation can not be interrupted. How would I do this?

Are all of your game controls in a single Update() function? If so you just:

var isLockdown:boolean = false;

Update(){

    if (!isLockdown){
        // Do your input here
    }
}

And turn isLockdown to true when you want the controls locked. If your controls are scattered all over your code, you'll have to do a (!isLockdown) check in each place...

I would normally use coroutines for this:

function Start () {
    while (true) {
        if (Input.GetButtonDown("Jump")) {
            yield Jump();
        }
        yield;
    }
}

This way the input isn't checked at all while the Jump coroutine is running.

Thank you both.

Eric5h5: I don't understand the "yield jump()" comment. Its the "jump" referring to the jump

     button? If it is, what would lock out everything?</p>
     I plugged your script in and I am not getting anything to stop. While I couldn't 
     figure out the Jump(), I plugged in the "WaitForSeconds(5) to see if I got any stop 
     and still nothing.