I want to make a game like zelda

Greetings, I am new to the community and want to start my first project with a game like zelda, but not where to start can someone help, tutorials, books, videos or something, thanks.

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Well, to make your first project, I recommend going here to learn to use the tool, first. As it goes on, you’ll certainly have insights in how to make that Action RPG.

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How does everyone not see that Learn button? It’s like right next to the community button that they used to get here.

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It’s easy. When I was a newbie, I was accustomed to downloading the tool, mucking about for a bit blindly, then deciding to shout for help (in other words, I wasn’t much different.) The place I went differently was A) I had prior coding knowledge, and B) I looked at the Island sample project (Unity 2.6 had a massive island.)

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Buddy, the best place to start is aside from the Demos that come with Unity and the Full project tutorials that Unity gives away free (on the Asset Store)

Is go to Youtube, they have A LOT, and I mean A LOT of tutorials on how to piece together basics of almost ANY kind of game.

Keywords (BASICS) nobody can make a game tutorial on exactly what you envision.
They can only show you the path on how to get there and hope you follow it.

Hope that helps!

If you learn by picking apart existing projects, download some free projects and look through the scenes and code.
If you learn by watching, check out quill18creates on youtube. He’s the best!

You should definitely start with the tutorials unity gives us. I also want to create an zelda type rpg game. But like you I am also new to unity. I’ve been swarming around unity for about two weeks and have not learned anything. But the tutorials are helping me learn unity at an fast pace.
I would kindly suggest you to do some of the tutorials and sooner or later you will be on your way to making an rpg game.

GOOD LUCK!

If you have a bit of pie ‘n’ mash to spare (or invest), check out some of the rpg focused plugins on the Unity asset store. I am sure you will find one or two awesome things to get you off to a flying start.

That’s great! Just get a notebook and pen or pencil.
Sit down and watch videos of zelda being played.
Pay attention to all of the various things you see and hear.
Try to identify the components or systems being used in the game.
Write down each component / system you identify.

At first you can even start with a simple list of individual requirements that later you may group under a few components, such as:

Move player character around under player’s control
Detect and handle collisions between player character and environment
Populate world with enemies

Doing the above exercise will give you a much clearer picture of what you need to learn to build your version of the game. It will help you to spend your learning time more efficiently.

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Bad direction to steer someone new towards.
They won’t learn anything and will end up with a pile of scripts and assets they don’t know what to do with.

This I agree with very much so since I do it all the time when I play games.

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Depends how you look at it really. There is no right or wrong way to learn. If the asset’s source is open, it might be very useful to delve into it to see how it has been put together.
Also, there is nothing wrong with using Plygame, the 3D physics platformer kit, Ultimate FPS, Universal Fighting Engine or Playmaker if you just want to get making.

It depends on your mindset and what parts of the various game development work flows you want to specialise in.

Some very talented programmer’s spent a lot of time creating genre specific assets so we can make use of them. No need to reinvent the wheel every time if you don’t have to.

Becoming a master programmer is not the only thing people need to learn.

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