and i have a problem at (score = null;)
using UnityEngine;
using UnityEngine.UI;
public class Column : MonoBehaviour
{
public float score;
public float Highscore;
private void OnTriggerEnter2D(Collider2D obj)
{
if (obj.GetComponent<Bird>() != null)
{
GameController.Instance.Score();
score = null;
}
}
private void HighScore()
{
if (Highscore < score)
{
Highscore = score;
}
}
}