I would like to make a VR app compatible with iPhone / Android that supports 6DoF. Which SDK is the best choice at the moment?
I thought about Google VR as a candidate, but it has not been updated for about two years, and I am worried whether it is compatible with the latest Unity.
Can you tell me if you have any other good choices?
It seems that it is currently the Cardboard SDK. Are there other options?
As far as I know, Cardboard hasn’t been updated because nobody uses phone-based VR anymore. And by the way you can’t support 6DOF with such hardware; the best you can do is 3DOF.
But Oculus Quest is so cheap and good, it’s pretty well killed the mobile phone VR market.
Thank you for answering. After all it seems to be a choice of cardboard. Since 6DoF can be realized by the function of AR Foundation, is it possible to realize it with cardboard?
By combining this AR Foundation and CardBoard, it was possible to support 6DoF with smartphone VR. I referred to the following articles.
Here is the video that is actually running.