using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjectStats : MonoBehaviour
{
public struct Status
{
public float Health;
public float Resistance;
public float Damage;
public int Stugger;
}
public Status MainCharacter;
public Status Enemy;
void ObjectStatus()
{
MainCharacter.Health = 100;
MainCharacter.Resistance = 30;
MainCharacter.Damage = 30;
Enemy.Health = 100;
Enemy.Resistance = 30;
Enemy.Damage = 20;
float damagedeal;
float resist;
damagedeal = Enemy.Health - MainCharacter.Damage;
resist = damagedeal + (0.5f * Enemy.Resistance);
Debug.Log(resist);
}
void Update()
{
if (Input.GetKeyDown("f"))
{
ObjectStatus();
}
}
}