Hey, I recently found a way to move my player (Which is just a cube in the mean time!) through clickable nodes. I set nodes in a separate layer so I can hide it from renderer, but then all the functionality is gone!
I want to make the custom nodes invincible, but interactive, I also don’t want to reduce performance by disabling the mesh renderer of the objects using script, cause the game will be on mobile devices.
Thank you all, but I found the solution. I just added a script to disable all mesh renderers in the scene under the tagged objects (Which in this case are “Nodes”) in Awake(), and added a loading screen to hide that operation.