For example :
i have 4 type of animation
walk_slow
walk_Fast
run_slow
run_FAst
hi.i want to make this 4 animation looping
walk_slow :for 10 seconds
walk_fast :for 10 seconds
run_slow :for 5 seconds
run_fast :for 10 seconds
after finishing this 4 animation this want loop ad start with first animation:walk slow this is my task
1109251–45981–$csvTest.rar (1.26 KB)
You will have to use booleans together with IEnumerator to get this done. a Boolean for each animation to keep track which ones has played and which not. There are different ways I suppose. You can also store your animations in an array and itterate through that based on the timer
can’t get it,any one can possible to explain in deeply?
First of all take all animations with 1.0 sec duration. With the use of Invokereapting count every second and change your animation according your requirement.