All…
I am way out of my league here. Not a graphics guy at all.
I have a circle FBX that acts as a reticle for a VR environment. I didn’t like the original texture on the original reticle. So, I went out to the internet and found an image that I’d like to use.
I modified the original image in Photoshop to be in the shape of a circle. However, when I bring in my texture, apply it to my circle FBX only the top left part of the image is showing up on my reticle. So, I think to myself… Ok go back into Photoshop and scale it down. Make the image smaller. That didn’t seem to do any good.
Not knowing much about shaders and what not, i did poke around. I seen an old legacy shader called Shaders/Decal. Thought that might be what I’d want. But, didn’t seem to make any difference.
So, the question becomes, how do I scale my texture so it fits properly onto my circle mesh?
I know… I know… This is probably texture 101. Sorry for such a newbie question.
Thanks!
