I’m in the middle of preparing a pure DOTS project for our next simulation game. I want to be able to run the SimulationGroup multiple times in a frame (like say for fast forward). What documentation should I be looking into? Do I have to create my own World? But how? I want it to have the same systems as the default world but I just want to control how many times the SimulationGroup runs in a single frame.
I think its better to create custom group for rewind related logic, as you may not want to update all logic multiple times, but only some of.
Then call .OnUpdate on it.