if (Input.GetMouseButtonDown(0) && semi == true)
{
if (ammo != 0)
{
if (fireWait == false && reloading == false)
{
shell = Instantiate(shell, shellSpit.position, shellSpit.rotation);
Shoot();
ammo -= 1;
}
}
}
Take this and put it inside a Void FixedUpdate() to update every frame. Should look like this:
void FixedUpdate()
{
if (Input.GetMouseButtonDown(0) && semi == true)
{
if (ammo != 0)
{
if (fireWait == false && reloading == false)
{
shell = Instantiate(shell, shellSpit.position, shellSpit.rotation);
Shoot();
ammo -= 1;
}
}
}
}