In my game, when an object is selected, it applies the diffuse shader to the object which then highlights it.
When the object is clicked again when it has been highlighted, I want the highlighting shader to be turned off and the original material to be applied.
else if (hit.collider.tag == "Object" && lastClicked != null && taptaptapSelect.enabled == true) {
//Debug.Log ("This hit at " + hit.transform.name);
print (clickedGameObject.gameObject.name);
// print ("tapTime");
//clickedGameObject.gameObject.active = false;
rend = clickedGameObject.GetComponent<Renderer> ();
rend.material = diffuseShader;
}
How can I capture the original material of a game object?