so i was wondering how i could make it so that my player cant just fly off into the sunset so say like maybe a timer after every jump but i dont know how to do that
Character jumping actions typically involve checking for when they are touching the ground, using something like a trigger collider or a raycast pointed downward from their feet.
With what little information you’ve provided though, there’s not much more that can be said.
oh i didnt think of that thanks
but can
give me an example in code please
public class Example : MonoBehaviour {
public LayerMask groundLayer;
private void Update() {
if(Input.GetKeyDown(KeyCode.Space) && IsTouchingGround) {
Jump();
}
}
private void Jump() {
//Code to make the player jump.
}
private bool IsTouchingGround => Physics.Raycast(transform.position, transform.position + Vector3.down, 1f, groundLayer);
}
See:
https://docs.unity3d.com/ScriptReference/Physics.Raycast.html
https://docs.unity3d.com/Manual/Layers.html
Note that Physics.Raycast
is for 3D scenes. If you’re making a 2D game, use Physics2D.Raycast instead.
Unlike, Physics.Raycast
, which returns a bool
, Physics2D.Raycast
returns a RaycastHit2D, so checking if the player is on the ground would be slightly different:
private bool IsTouchingGround => Physics2D.Raycast(transform.position, transform.position + Vector3.down, 1f, groundLayer).collider != null;