I wonder if vfx is not affected by the noise of Shader Graph.

I made an object that put a scene color into an albedo.

Scene color is a node that captures the color of the object in the back, and i’m going to use a distorted scene color by adding this scene color with noise.

But objects made of VFX graph are not distorted.

Is there a way to solve this?

The Scene Color nodes in Shader Graph make use of the SRPs’ Opaque Texture feature, so named because it only includes the opaque objects in the scene.

There is no solution to this.