I would like more control over how and where assets install to my project.

Right now I have a real problem in assets overwriting each other as they install to a project. Why is there no option to rewrite paths and filenames during the asset installation?

My issue is that I bought several 3d character models. The first one installs fine but then all the others target that first installation directory, even if I attempt to rename it or copy the parts out to another directory.

This is really problematic when I’m trying to build asset libraries.

The reason I’m posting here instead of the bugs thread is - Is there an asset that could help with this? What are the options for gaining more control over asset installations.

You can give this asset a shot: Package2Folder | Utilities Tools | Unity Asset Store

If it doesn’t work, you can manually unzip the unitypackage to a specified directory using my gist: Extract a .unitypackage to any directory (even outside the project folder) from within Unity · GitHub

P.S. On Windows 10, you can find Asset Store unitypackages at %APPDATA%\Unity\Asset Store-5.x

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Damn you’re a life saver :smile:

Will check these out immediately