I recently saw a 2D pixel game where the tile drawing format is very interesting. It’s neither 15 piece, 47 piece, nor 16 piece. I’m curious about how this is achieved? Those who are interested can go play.
What effect are you talking about?
the game is tinkerlands,
No it’s 15 tile dual cut, looking at the screenshots.
Looking at a screenshot of the game I’m guessing you’re referring to how the terrain can transition between more than one terrain type. It looks like a wang tileset, I’ve been trying the one from Free Pixel Art Tileset - Summer Forest by Seliel the Shaper. It’s still a dual grid system but you can transition between more than just two terrain types e.g. G(grass), D(dirt), W(water). The corners of a standard type might be
GD
GD
But with wang you can go past two types e.g.
GW
DD
The nice thing with this is you don’t have to add validation rules e.g. you can place any type without worrying about the neighbors. The main problem is that it requires a lot of tiles. If its not a wang set then it might just be using some tricks with multiple layers.