I would like to ask It's kind of like a war chess map what can I do

Hello!everyone!I’m a novice developer.I have some problems.You know I’ve been working on a new game.In fact, it is learning to develop.I’m going to make a game that’s kind of like a war chess game.I want to make the following map.

  • it’s like that picture.(oh,my english is very poor.)

  • And that picture.

  • And this one down here.

  • This is what I want.

    • Masters, please help me
      That’s ll thank you

Please ask a more specific question.

Well, I wanted to make a map similar to the one in the picture, where I could get things to fall there, and the ground was in squares, so I could move the fixed units each time.(thank you very much!)

Same as always:

  1. Plan what you are trying to archive in detail, write a GDD, get a clear vision of what you want to make
  2. build a data structure, in this case, probably a 2D Array of Nodes Node[,] myArray;,
  3. define the Node class, which will probably hold a GameObject (the actual Tile, maybe a transparent Plane?) and a position as well as everything else needed, maybe something like bool isOccupied;
  4. Write the Manager/Container for this array with access functions GetNodeAtPosition(), GetRoundedNodePosition()
  5. Write the actual gameplay, using the Manager and Nodes
  6. Test and debug
1 Like

Thanks!
It works for me.