I am trying to make a MixedReality scene in the PolySpatial sample work with Hybrid, but when I switch to Metal, I cannot get the “Return Home” button to work.
I modified the HubInputManager to use the VisionOSSpatialPointerDevice/Primary Spatial Pointer value to raycast, but the button does not respond.
I would like to know if there are any tips or samples for manipulating buttons made with MeshRenderer on Metal.