hey, Im trying to make a flight game that includes a verticcal takeoff and landing plane, for grafic and utility purpose i would like to have an engine rotate, the engine being a child of the plane, from the code of the plane it selffor some akward reason, the cube seems to rotate x, y, and z axis at the same time when i only need x, and extreemly fast. here is the code im using.
#pragma strict
var Speed = 0;
var Torque = 10;
var Gravity = 100.0;
var Acceleration = 2;
var maxSpeed = 0;
var minSpeed = 0;
private var SavedGravity = 0;
var engin : Transform;
var engineOrient = 0.0;
var engineRotSpeed = 10.0;
SavedGravity = Gravity;
function Start () {
}
function Update () {
if (Speed >= maxSpeed)Speed = maxSpeed;
if (Speed <= minSpeed)Speed = minSpeed;
if (Input.GetKey(KeyCode.W))Speed += 1 * Acceleration;
if (Input.GetKey(KeyCode.S))Speed -= 1 * Acceleration;
if (Input.GetKey(KeyCode.Tab))engineOrient += 1 * engineRotSpeed/100;
if (Input.GetKey(KeyCode.LeftControl))engineOrient -= 1 * engineRotSpeed/100;
constantForce.relativeTorque.y = Input.GetAxis("Yaw") * Torque * 2 * Time.deltaTime;
constantForce.relativeTorque.x = Input.GetAxis("Pitch") * Torque * Time.deltaTime;
constantForce.relativeTorque.z = Input.GetAxis("Roll") * Torque * Time.deltaTime;
// set direction of engine
engin.transform.rotation.x = engineOrient;
Gravity = SavedGravity - Speed;
if(Gravity <= 0)Gravity = 0;
// note that the speed s not here because it will be set acording to the engines orientation
thank you all