i would like too see how yoo do this

hello again and sorry if im posting too much but i what to know the answers so i can make my game when you are uv wrapping how do you do it for this item ? beacuse ive tryed and i car’t find away of making it simple

p.s i car’t spell very well so you must forgive me

-Adrian


This is more of a modeling and/or Blender question (that’s Blender, right?) than it is a Unity question. (There are quite a few artists here on the forums, so maybe someone will be able to help, but if you don’t get the help you’re looking for here you might try an art or modeling forum instead.)

My thought would be the Import options. Change Normals… from Import to Calculate, and find a smoothing angle that stops it.

Blender isn’t showing a “smooth” material, so it probably has the same glitch.

ok thank you for you too help