Hey guys, I’m just looking for opinions and input from this wonderful commUNITY. I have been working my but off learning as much as I can. When I first started working with unity I knew nothing! I learned how to use blender, Photoshop, and still working on scripting lol. So my unnamed game is set on an island that is over run by dinosaurs after and accident let them all out of the enclosures. Sound familiar lol? So what I have completed so far is:
Fps system/mine craft style hybrid.
Inventory
Vehicals
Dinosaur enemy’s
Objects can be destroyed and/or picked up into inventory.
Objects can be dropped back into game scene, for example you can harvest a barricade, and then drop it someplace else later.
Dinosaur eggs to find and collect. They even hatch baby dinos.
Weapons
All buildings can be destroyed. The crumble and fall down if you destroy sub structures. Thank you rigid body physics.
Alright, I’ll do that. I havent got a video yet as I have left the acctual world for last. Just functionality for now. i thought maby asking for opinions on the idea would go into general disscusion. My bad
I couldn’t post anything original. I’m using an fps kit. I’m still learning to script. But I achieved the things above by altering scripts. And brackeys inventory. and a drop item script I had help from a friend with.
BTW, items that are equipped are only usable if you have the axe out. I need to model an axe-hammer. Can’t use that one. When u equip an item it hovers over on the left side, the wood block looks likea hologram cCuz I couldn’t decide if I wanted equipped items to look like the actual mesh that drops or that cool hologram effect. The eggs spawn little baby versions of the bigger allasaurs. Takes a loong time though.