I wrote an article on how to get the collision impact force

Hello there! I am creating a 2D with rigid bodies and I was searching for a way to deal damage
to characters when they fall from elevated heights.
So I was basically searching a way to calculate this damage and I thought to deal damage based on the collision impact force, but I didn’t find a way to get it so I made some researches, read and elaborated something. This is the final result: https://www.malgol.com/how-to-get-the-impact-force-of-a-collision-in-unity/

Please let me know, hope it helps.

Great article! thanks for sharing.

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Good article!

I’d wish that the impulses in 3D come per-contact instead of grouped, as I’d have a very useful utility for them. Nice to see they come per-contact in 2D.

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Thank you all!