Hello there! I am creating a 2D with rigid bodies and I was searching for a way to deal damage
to characters when they fall from elevated heights.
So I was basically searching a way to calculate this damage and I thought to deal damage based on the collision impact force, but I didn’t find a way to get it so I made some researches, read and elaborated something. This is the final result: https://www.malgol.com/how-to-get-the-impact-force-of-a-collision-in-unity/
Please let me know, hope it helps.