Hello!
I am using I2 localization to localize my games. Since I was unable to post a thread in their forum, I thought I might as well try it here!
Is there a way to override certain global params to use as local params with the Localization Params Manager?
For example:
- In most cases, the param {[BASE_VALUE]} comes from a specified location in the game. (it’s an int)
- BUT I have a class that needs to multiply the {[BASE_VALUE]} param value by another int before localizing the whole string.
Is there a recommended way to do that kind of thing?
Thanks in advance for the reply!