i3DTutorials™ releases “Next-Gen Game Development with Unity3D: Volume I ™”

i3DTutorials™ releases “Next-Gen Game Development with Unity3D: Volume I ™”

Miami, FL - January 2011 – i3DTutorials™ announces their latest training product for Unity 3, “Next-Gen Game Development with Unity3D: Volume I ™". This new offering from i3DTutorials™ teaches the advanced concepts and production workflows needed to create triple AAA next-gen games with the powerful Unity3D engine. Teaching the new tools and features of Unity 3 and taking users step by step through the complete process of setting up a next-gen game environment, users are taught how to begin with a blank scene in the Unity Editor and finish several hours later with a high quality next-gen game environment. By taking full advantage of advanced features and toolsets available in Unity Pro 3, users will learn how to make their games possess the visual quality of next-gen AAA games with multimillion-dollar budgets. Learn some of the following topics with this new professional training product from i3DTutorials™: next-gen realtime lighting techniques, working with the Beast Lightmapper, advanced level design workflows, materials and shaders, engine optimization, publishing, and more. “Next-Gen Game Development with Unity3D: Volume I ™" discloses the professional techniques and knowledge needed to begin mastering the powerful Unity3D engine for creating high end next-gen games. Discover production workflows, techniques, tips, and tricks designed for speed, ease, and efficiency. Addressing the need and demand for professional Unity3D training, “Next-Gen Game Development with Unity3D: Volume I ™” teaches the techniques needed to truly take advantage of the power of the Unity3D engine and bring your games to life- in AAA next-gen quality.

NOTE:
We are currently having our Holiday Discount Sale, now through the end of January- hurry and get this and all of our training products at an incredible 50% off regular prices!

For more information about “Next-Gen Game Development with Unity3D: Volume I ™”, please visit:

Press inquiries: info@i3dtutorials.com

About i3DTutorials™
i3DTutorials™ is a digital content creation training company focused on creating the latest cutting edge training material for a broad range of computer graphics software. With a growing library of training titles for the most popular software, i3DTutorials™ is one of the fastest growing companies creating hi-end training material for Autodesk Media and Entertainment software, including Autodesk Softimage, Autodesk Maya, and Autodesk 3dsMax. With an emphasis on teaching industry techniques, i3DTutorials™ has training products designed for hobbyists, professionals, students, and professors. i3DTutorials™ training products cover a wide array of topics and features within computer graphics that are designed to have even students creating hi-end professional projects. For more information about i3DTutorials™, please visit www.i3DTutorials.com

About Unity Technologies
Unity Technologies is revolutionizing the game industry, was named one of the top five game companies of 2009 by Gamasutra after just four years on the market and received Develop Magazine’s coveted Grand Prix and Technical Innovation Awards in 2010. Today Unity Technologies has more than 200,000 registered users worldwide – including Bigpoint, Cartoon Network, Coca-Cola, Disney, Electronic Arts, LEGO, Microsoft, NASA, Ubisoft, Warner Bros., large and small studios, independent professionals, students and hobbyists – using the Unity platform to develop high-quality interactive 3D content for the web, mobile and console. Unity Technologies is one of the fastest growing software companies and is aggressively innovating to expand usability, power and platform reach so that it can deliver on its vision of democratizing interactive 3D technology. Unity Technologies is headquartered in San Francisco and has development offices worldwide. For more information, visit http://unity3d.com.

So this tutorial set is more about working with unity than it is creating the “next-gen” assets?

Good luck with it.

I know a bunch of people were interested in it a few months back when you announced it.

There are more training products in this series that will delve into more topics, including creating the assets from the tutorial through a 3D animation package (i.e. 3dsMax, Maya, Softimage).

Great!!!.

Great stuff, worthy investment for pros and noobs alike.

Although I’m sure I’d learn a thing or two, the tutorial looks to be a ‘watch me drop some high-end assets into Unity’. As a programmer, I’m more interested in the making of those assets. Although there are a lot of video tutorials for that, it would be nice to see it developed within the context of Unity. In fact, they wouldn’t even need to be high-end models (too complex). Keep it intermediate, say…modeling vinyl toy style characters? I’d buy that.

well I guess that the point of this first series wasn’t about “how to make High End Asset”, because in that case unity is a bit irrelevant for the task , but more about how to integrate High End asset in unity :wink:

I am sure that will come in their next series

How much would you buy it for? I’m working on some mid end stuff for a web game, but if I had an additional revenue stream I wouldn’t mind making them higher quality and recording the process.

I have to admit, watching the guy drop textures onto models for a whole video then going, “I will do some more in the next video”, followed by “I’m gonna stop this video here and continue dropping textures onto the models in the next video” dit get me a little bored and made start skipping sections…

Having said that, they did do some stuff that I never knew about and THAT was fascinating… like the whole “Generate light map from alpha” (I forget the exact label but I think that is what it was called…) I found a new appreciation for that now that I actually know what it does. Specularity and maps is also no longer such a mystery to me! also, that “Swop UVs” option Ikept seeing… I never knew what the point of that was… In fact, just the day before I got this video series, I was adding the ‘Generate lightmap UVs’ option to my imports and the result left my models looking completely wrong so I ended up having to re-assign a texture to each of my models… if I had seen this video first, I might have simply tried adding that check when I checked the "Generate lightmap UVs’ option…

So yeah, initially it started off real, real basic… then it went on to show me some real interesting stuff and got me real excited… then got really really boring and I haven’t been able to get myself so far as to watch the rest of the videos. Knowing what is to come and seeing that most of the level is almost textured, surely they are going to start the interesting stuff again, but this whole ‘watch me drop a texture for 4 videos’ thing has me so bored that I just haven’t been able to bother, yet…

But… I will :slight_smile: I’m sure they won’t disappoint :slight_smile:

The training is now $5?
Wow, big discount there!
Maybe it just says that because I already bought it.

Was going to buy this today… Has anyone else watched it? Mr. Dude’s review leaves one…wondering

What do you mean $5, it is $39.99 and from Mr Dudes review I am not purchasing it, not for that price, now if it WAS $5, I would buy it.

Cost is $39 but if you ‘loose’ the videos and want to download it again you can buy it again, once, for $5.

Oh, and please don’t make me sound like a bad guy here… It’s just that “Next Gen Game Development” made me think they were gonna go into “Well, you have to take into account this and that first and design your level with this in mind. Following that, let’s create this piece and place it here for such and such a reason”. When I saw “Okay, let’s place these pre-made models into the scene. Let’s rescale. Let’s repeat. Great, so now we just do the same for all the rest. You’ve seen how so I am gonna pause here and continue the video after doing all of it”… It just wasn’t what I expected. I am by no means a professional so perhaps this is what training videos are like, but it’s just not what I expected.

Brandishing an Autodesk logo I would say they are the guys with the training and they should know what they are doing. Since this is my first ever purchased training series, perhaps I am the one who expected unrealistic things. Don’t want to sound like the bad guy here… :frowning:

Sounds about what’s true of most VTMs to be honest. They only tell you the “how” and too often not the “why”. That’s why I love the 3DBuzz VTMs so much.

I like Lynda.com $25 for a whole month ($250 a year) of access to their entire video library that covers all Adobe Products,
Autodesk and others but until now they have nothing on Unity, though I have requested it.
I figure if/as Unity catches on more and more they will follow with some tuts.

EDIT: Just checking out 3D Buzz, hadn’t been there in a while, looks like everything is free.
Think I’ll hang out for a while.

EDIT 2: everlasting = everything must have hit the wrong option on my spell checker.

most video training courses suck,because sometimes besides of the usual telling quickly how and not why, the narrator needs to be enjoyable, because i have watched a couple of lynda courses in which the narrator seems so depressed with an awful lack of will and interest to tell you the stuff in a remotely entertaining manner that you fear he will commit suicide before the course ends and it gets painfully boring…

or the course seems to be fine but the video seems to be out of sync with the audio or it sounds like recorded with a 5 dollars microphone or the pc getting awful hiccups, specially noticeable on old digital tutors courses where the pc hangs horribly during most of the course…

i agree that 3dbuzz courses are of the best ones, usually those guys are entertaining, enjoyable and usually they try to explain as much as possible without leaving you with the usual “wtf was that” feeling with most of the other video courses hahahaha

modern digital tutors courses are nice too, and its nice that are now subscription based because the title are so freakin specific to something that before you were required to buy 25 dvd to learn a single thing at 20 times the price of today hehehehe

but overall 3dbuzz ones have been the most enjoyable ones i have watched

That’s right :slight_smile: :slight_smile: