iAd in Unity 1.7


i'm trying to put iAd into my unity 1.7 basic game all my forum searches yeild that there's a plug in for unity 3, but i want to get iad running on my game in the curent stable release of 1.7.

i'm trying to follow the instructions in the iAd programming guide by apple and i don't really understand objc and whats' goign on enough to do it. there's something about attaching it to a view when i try to put the code in the AppController :

ADBannerView *adView = [[ADBannerView alloc] initWithFrame:CGRectZero]; 

adView.currentContentSizeIdentifier = ADBannerContentSizeIdentifier320x50; 
[self.view addSubview:adView]; 

i get a compile error: 2.6.1/Classes/../../Assets/Editor/OpenFeint/Xcode/AppController+OpenFeint.mm:658: error: request for member 'view' in 'self', which is of non-class type 'AppController*'

can anyone help? does anyone have a running code for 1.7 basic that they can share?

Condition is getting no error message after installation (buid->append) and patching! In my case OF was installed before and was running good.

If you are working with OF and the iAd Plugin in Unity... a easy solution to run OF and iAd you can do following steps:

-Uncomment in AppController.mm the header file like this:

//#import "InGameAdViewController.h"

-Uncomment in AppController.mm Function applicationDidFinishLaunching:(UIApplication*)application like this:

printf_console("-> applicationDidFinishLaunching() AppController.mm
[self startUnity:application];
//adViewController = [[InGameAdViewController alloc] init];
//adViewController.appController = self;
//UIWindow *keyWindow = [[UIApplication sharedApplication] keyWindow];
//[keyWindow addSubview:adViewController.view];
//[keyWindow bringSubviewToFront:adViewController.view];

-Copy the uncommented 5 lines above

-Go to AppController+OpenFeint.mm and import the header file like this:

#import "InGameAdViewController.h"

-Go to Function didFinishLaunchingWithOptions (in AppController+OpenFeint.mm)

-Paste the copied lines before and it should run

In my case it works now

My Software: OF2.6 | Unity iPhone Prof 1.7 | iAd Plugin 1.6.1 | Base SDK 4.1 | Targeting 3.2

Attention, i think it don`t work on iPad, there come a error, so if you design for both devices you must weak against the framework iAd.framework

Hope it helps anybody!!!