public class InfiniteObstacles : MonoBehaviour
{
public GameObject ObstaclePrefabs;
private float CurrentPos = 0;
private float AddPos = 11f;
private int RandomObstacle;
public Transform camera;
private void Start()
{
InvokeRepeating("SpawnObstacles",.5f,1);
}
private void Update()
{
}
void SpawnObstacles()
{
CurrentPos += AddPos;
int RandomObstacle = Random.RandomRange(0,ObstaclePrefabs.Length);
GameObject ob= Instantiate(ObstaclePrefabs[RandomObstacle]);
ob.transform.position = new Vector3(CurrentPos,0f,0f);
ob.transform.rotation = Quaternion.identity;
}
}//class