WHY the “Application” in the Unity 3.5.0f5 with android build settings hasn’t Quit member. Whyyyyy…
…That f**king Quit appears when i write it in C# script and renamed script to ApplicationJ (not just Application, maybe when i’am writing Application, the builder thinks that i mean the script).
If you have a script that you created called “Application”, that is probably an issue. You shouldn’t name your classes with the same name as Unity classes.
Yeah, that’s is probably what is causing your problems. You need to avoid any class names that Unity already uses. Of course, you might not know what names Unity uses, so one of the best ways to do this is always have a ‘naming scheme’ for your application.
For example, if you are making a game called __D__oom __C__lone, name all your scripts dcApplication.cs or dcPlayerController.cs. Adding dc to the front of all of them.
There are other ways to make sure you don’t conflict, but this is the easiest for beginners to implement.