I’m asking this question here because it seems Apple related and not Unity3D related: https://forums.developer.apple.com/message/390309
However, they asked me to ask here, so that I’m doing as well:
We have been weeks trying to solve this issue. The review team says it’s a bug of our App… However it worked right after adding bank and taxes on https://appstoreconnect.apple.com.
Unfortunately, when the review team reviewed it, it stopped working with the error “BuyProductID: FAIL. Not initialized”. We checked it again, it was not working for us either.
So it seems to work or not randomly. Or at least it was working, then it stopped to work without changing anything.
Any idea of what could be going on?
The thing is that the same app works sometimes and sometimes do not. As far as I know, we do not use any server besides the Apple IAP service. So if the same code sometimes works and sometimes do not and the only thing that can be different is related to Apple. I think the issue is Apple related, so that’s why I’m asking here. Don’t you think? Thanks for your answer!
As I said it worked a short time after adding bank details and taxes form on Apple. Then it stopped working after one day and no changes. Apple reviewevers says it’s something about the code, but the code has not changed… Why it was working during some time then stopped if the code is the same?
e this issue. The review team says it’s a bug of our App… However it worked right after adding bank and taxes on https://appstoreconnect.apple.com.
Unfortunately, when the review team reviewed it, it stopped working with the error “BuyProductID: FAIL. Not initialized”. We checked it again, it was not working for us either.
So it seems to work or not randomly. Or at least it was working, then it stopped to work without changing anything.
Any idea of what could be going on?
Thanks
Carlos