Hey guys
I have an issue. And I could bite my ass because I solved it in the morning already and then crushed my app without doing a backup when I fixed this issue.
It would be best if I explain.
As I said in a previous entry I’m working with fungus.
The Shop Canvas works quite well on my Main Menue Scene.
Now I want an automatic Shop Canvas to open in my game, if the player doesn’t have enough diamonds.
So far so good.
On my Laptop all is working good, but when I try it out on the app, it doesn’t open the canvas.
I can click the buttons, but I don’t see my shop canvas…
I had this issue in the morning too, In the morning I had the problem, that I had a method inside my blocks that stopped the canvas from working properly. I fixed it and the errors on the console and it was working.
The console showed me the issues back then.
Now my problem.
My console don’t show me any issue anymore and my blocks look exactly like in the morning when I fixed it… I don’t know what is wrong.
Fungus is working with blocks
I explain how my choice block works:
I ask if player has enough diamonds.
If he has enough diamonds he goes to the next block and goes on with the story.
If he doesn’t have enough diamonds:
-shows a message: you don’t have enough diamonds
-set shop canvas active
-player buys diamonds,
-onpurchase success goes back to block with the choice.
-on purchase nonsuccess goes to a block who said something went wrong and to the choice again.
And in my playmode all work just fine.
But on the phone I don’t see the canvas but I can click the buttons.
And my console don’t give me any errors - not any.
I really don’t know how to solve it.
Ah yes I use coddles IAP from unity…