IAP without an app store?

This is quite possibly an insane question - but - is it possible to have IAP without an associated google-play store?

For context - I’m working on an Oculus Quest VR game. Every early indication tells me that it is a real longshot to get accepted on the quest store. So I was thinking maybe I build with the expectation that I don’t get a release.

Maybe a little tasteful IAP is a good way to support the development.

Is there a reasonable way to create and process IAP on a side-loaded game? Third party providers? etc… Maybe a PC platform or something?

I’m really green in this space - like as in I literally just typed “how to IAP” into google to start my own research. So feel free to talk to me like I’m a 5 year old. I won’t be insulted :slight_smile: (actually I might appreciate it)

Unity IAP requires an app store. We currently don’t have plans to support the Oculus store. You likely want to use their native API https://developer.oculus.com/documentation/native/ps-iap/?locale=en_US

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