IAP1.20.1 Fails to Initialize on UWP

My PlayerSetting :Unity 2018.2.13f1 (64-bit) + UWP + IL2CPP + .NET4.x Equivalent + Api Level.Net4.x
when i call UnityPurchasing.Initialize(this, builder) no callback OnInitialized or OnInitializeFailed
and git vs console output:

UnityIAP Version: 1.20.1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(Object)
UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)
UnityEngine.Purchasing.StandardPurchasingModule:Instance()
MyIAPManager:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
CMain:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

IMicrosoftConfiguration
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MyIAPManager:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
CMain:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

builder
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MyIAPManager:Awake()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
CMain:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

‘waninTestIAP.exe’ (Win32): Loaded ‘C:\Windows\System32\Windows.ApplicationModel.Store.dll’. Cannot find or open the PDB file.
‘waninTestIAP.exe’ (Win32): Loaded ‘C:\Windows\System32\webservices.dll’. Cannot find or open the PDB file.
‘waninTestIAP.exe’ (Win32): Loaded ‘C:\Windows\System32\cabinet.dll’. Cannot find or open the PDB file.
info:LoadListingInformationAsync() invoked. [Windows::ApplicationModel::Store::CurrentAppFactory::LoadListingInformationAsync]
UnityIAPWin8:Begin PollForProducts() persistent = True, delay = 0, productsOnly = False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(Object)
UnityEngine.Purchasing.<>c__DisplayClass16_0:b__0()
System.Action:Invoke()
UnityEngine.Purchasing.Extension.UnityUtil:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The thread 0x1d68 has exited with code 0 (0x0).
[2.000889 / 48.389938] - OnWindowActivated event - Deactivated.
Exception thrown at 0x00007FFE968BA388 in waninTestIAP.exe: Microsoft C++ exception: Il2CppExceptionWrapper at memory location 0x000000F368BFD440.
Exception thrown at 0x00007FFE968BA388 in waninTestIAP.exe: Microsoft C++ exception: Il2CppExceptionWrapper at memory location 0x000000F368BFBCD0.
info:LoadListingInformationAsync() invoked. [Windows::ApplicationModel::Store::CurrentAppFactory::LoadListingInformationAsync]
UnityIAPWin8:Begin PollForProducts() persistent = True, delay = 10000, productsOnly = False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(Object)
UnityEngine.Purchasing.<>c__DisplayClass16_0:b__0()
System.Action:Invoke()
UnityEngine.Purchasing.Extension.UnityUtil:Update()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Exception thrown at 0x00007FFE968BA388 in waninTestIAP.exe: Microsoft C++ exception: Il2CppExceptionWrapper at memory location 0x000000F36CDFD300.
Exception thrown at 0x00007FFE968BA388 in waninTestIAP.exe: Microsoft C++ exception: Il2CppExceptionWrapper at memory location 0x000000F36CDFBB90.
The thread 0x2758 has exited with code 0 (0x0).
The thread 0x3f8 has exited with code 0 (0x0).
The thread 0x27bc has exited with code 0 (0x0).
info:LoadListingInformationAsync() invoked. [Windows::ApplicationModel::Store::CurrentAppFactory::LoadListingInformationAsync]
UnityIAPWin8:Begin PollForProducts() persistent = True, delay = 20000, productsOnly = False
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(Object)
UnityEngine.Purchasing.<>c__DisplayClass16_0:b__0()
System.Action:Invoke()
UnityEngine.Purchasing.Extension.UnityUtil:Update()

i sure iap product In the Store

3836668–323920–MyIAPManager.cs (2.39 KB)

Please don’t multi post.