Good day,
I just want to know if I can achieve Image Based Lightning in Unity. I work in HDRP mode in 2019.1 Unity and I am trying to get shadows and GI just from HDRI map. I managed to put together volume Component on the scene with HDRI sky override with as well Ambient Mode in Dynamic. But still the result looks not appealing (see image below). Is there anything else I can do to improve lighting with in HDRP workflow? Thank you.
edit: If anybody has some tips for a good tutorial for realistic look in Unity I would appropriate it.