What options do I have to make my asset more icy, particle effect… frost fog? and what will work on IOS
What asset?
Also, icy + particle effect + frost fog = …eh? what? What are we talking about? A shader? A texture? Particles?
Substances work on mobile, but you can not update the parameters, because at build time in the editor the substance will bake static textures that are being used in case of mobile titles
But they seem to be doing something when running on the device. I changed 15 textures to 6 substances in one scene. At the time, I had the substances assigned to the models, this caused the game to crash, I then had to deselected “Generate at load” option on the substances and I had to create another material, assign the “Diffuse” texture generated by the substance to that new material then assign the new material to the model. This is the only way I could get it to work, but it still takes longer to load.
Unsure it does something, would suspect more that the fact that you used the substance material automatically meant every single texture it can generate will be generated and will be used no matter if you really need it. By having a different material it potentially handles it smart enough to only generate what is needed and drop the rest, but it for sure means that the others aren’t loaded into ram.
I’m not sure it is a bug or not, but I submitted a bug report anyway. No work back.
I guess it’s indeed the case.
In 3.5 non-used outputs won’t be generated (automatically).
Also, we are indeed working on bringing it for iOS at runtime, more info will come in the next weeks.
Do they bake the texture once on the mobile or once you bake the game? I need to get that information to know if it could lower our download size.
For now, it bakes the textures when you cook your game.
i saw something on the assetstore. It showed a terrain, which slowly became covered by snow. Cannot remember the name, you might want to dig around yourself.
I sure hope that when it will be supported on iOS, it will manage some kind of automatic atlasing otherwise it will be a headache, but cant wait to see it. We’re waiting to see if we can introduce that to our pipeline based on what you release!