Hello,
I’m pretty new to Unity and programming but I’m trying to make an IceWall for my project which is a 3D FP view with magic and stuff (kinda like Skyrim but way smaller).
I don’t want any full scripts because I like to make them by myself but I’d really like a few tips, like basic function to use, etc… (I use C#).
Right now I have my wall who appears where the character looks 20 units away from him, if it’s in the air it falls on the ground.
I would like the wall to be spawned from the ground like a regular wall would, it would spawn and rise then when it’s high enough stop. It would have to detect any kind of stuff not flat so things don’t get messy.
On top of that I would like (optionnal right now) the player to be able to choose where he is going to place the wall with something like they do in many games where you place objects : you get the basic shape of the object when you can’t put it it’s red and when you can it’s green and then you click it and the wall spawns.
Thank you!