Hi…
Pretty good physics and control…
I don’t know the purpose???
But, sorry I only know English, so i couldn’t read any instructions…
I did manage to figure out the power bar and I got rid of all the ice but then what is supposed to happen?
All in all… It is pretty good…
Goal of the game: Shoot the IceHockey Pucks on the IceCube > Detect which car is inside as quickly as you can > selecte the correct car from the list at the bottom > save your score and take part in a competition to win a car.
Which browser are you using? We noticed Firefox on Windows is close to unusable (tracking that bug). Use Chrome or any other browser and you should get solid 30 > 60 fps.
the puck controls would have been better with arrows on screen to move left and right. it was not very playable (the puck would often not move to keep up with the mouse but get stuck).
This isn’t really production ready - you need to poll the mouse more or improve the mouse code in this respect. Other than this, it is a nice idea. Are you putting mouse controls in fixed update or something like that?
@stefmen which browser and platform are you playing on? Noticing massive differences across systems unforuntely and due to lack of proper profiler on flash it´s hard to pinpoint.
Hi samim,
I have tested again and the bug still exists
The puk flow back and hit the new puk. The arrow flies out of the scene and the game is broken.
But there is a simple solution. Set Physics.IgnoreCollision(puk.collider, newPuk.collider, true); after the puk was shoot