Icon compression

I always thought my icons looked bleh compared to other apps so I did a comparison.

!(http://upload.dfyb.net/uploaded/Icon copy.png)

Left is what Unity created (with it set to ‘truecolor’). Right is what I exported from photoshop. You can tell the difference on the device, too (just replace the icon file(s) in the xcode project). Is there a reason for this? Unity’s is smaller in file size but I haven’t read about any size limitations for icons yet. Thoughts?

edit: the effect is more apparent with more complex icons

At a guess, Unity just does simple bilinear filtering on the source image when reducing the size for the icon, whereas you’d use better filtering in Photoshop.

–Eric

Yeah unity filters the shit out of images. Getting crystal clear images is really hard in unity.

Would be nice to have a checkbox in Unity that’d let me set it to not overwrite the icon so I didn’t have to replace it every build.

You shouldnt have to, and its often better just to write all 4 icons. 512, 114,72,57. Make sure to use GUI settings on the those textures otherwise it will round them up to 64,128 etc